
I need to test a run with ruins and other card combinations. I’m not sure Zero Milestone is an advantage. There aren’t any ruins either, so the resource gain is low… but look, use for swamps! The only real problems come from the bandit camps and a slow start. No attack speed, no defense, no evasion, no magic damage, not even regeneration. Skeletons do not benefit from any hero stats. Flesh Golems shouldn’t be a problem, you want to see as many of them as possible. Mosquitoes will explode and eliminate vampires and other monsters. Secondary stats to aim for are Summon Quality and Evasion / Skeleton Level.įorests / Thickets will allow you to quickly exceed 100% attack speed, and you can summon an army for combat. Your tome will end up being a gray grade tome that just grants a ton of skeleton level. No gear can regenerate or the swamps will kill you. You have to be very picky with the equipment. If you have Suburbs, I make a column 4 tiles wide on one side of the map. Place both forests and groves, just fill in the map.Place the mountains exclusively after getting your mountain peak.Place a village in front of them if they spawned on the “Campfire” side of the map, or use Oblivion if you don’t have Bandit Camps. Cover the campfire before the boss spawns.

#Summon quality vs skeleton level full#
Get full Blood Grove coverage, starting with your initial swamps.You will need 8 swamps in each direction. Radiate the swamps from the zero terminal.Drop the zero milestone as far from your side as possible.
